More Ultima Online 2 concept art. This is the Wyrm and the Earth Elemental.
The Wyrm is just a big-ass, Graboid-esque, slug monster. I was determined to get the right texture on the thing, a sort of thick leathery hide that bent with lots of meaty wrinkles. I really like how I got the bumps to interface with the wrinkles on this critter.
The double lower jaw was just made-up whole cloth, and I would have loved to see how a 3D model of it would have animated in-game.
For scale I included a picture of Steve Jackson. Why Steve, I don’t know.
The Earth Elemental I wanted to see was completely alien, with nothing to interpret as a face, or eyes, or even a body. I decided to treat it as an expression of the earth, as what would happen if the earth focused it’s attention on a specific location.
This concept piece goes into some detail concerning the motion of the creature. I wanted it to look like the huge boulders were being pushed up through the ground by titanic, yet somewhat clumsy, forces.
I wanted to see a single entity portrayed by many separate 3D objects. And I wanted to create the illusion that as the entity moved from place to place the 3D objects would not appear to travel with it, but rather be found objects along its path momentarily coerced into being the “body” of the elemental. So I imagined a kind of subterranean leapfrog-like motion for the boulders.
In this picture, I like how the boulders turned out. I’m not great at drawing backgrounds and rockscapes, but I totally lucked out here.
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